The Game Deflators E359 | Gamers Furious Over Nintendo’s New Patents + Worst Direct Ever?

 Nintendo’s Patent Power Play: Creativity vs. Control in the Gaming World

Game Deflators Podcast – Episode 359

In the latest episode of the Game Deflators podcast, John and Ryan dive headfirst into a whirlwind of gaming news, nostalgic pickups, and a heated discussion about Nintendo’s controversial patent filings. From retro gaming setups to the future of game development, the duo delivers a compelling mix of insight and humor that fans of the industry won’t want to miss.

 

Retro Revival: PS2 Goes Wireless

John kicked off the episode with a throwback to the PlayStation 2 era, showcasing his latest pickups—a wireless adapter from 8BitDo and an AV-to-HDMI converter. With these tools, he’s now playing Prince of Persia: Sands of Time using a PS5 controller, breathing new life into his aging console. The setup, while unconventional, offers a smooth experience and highlights the growing trend of retro gaming modernization. John’s enthusiasm for preserving classic gameplay while integrating modern tech is a testament to the enduring appeal of older titles.

Meanwhile, Ryan had no new pickups but shared his ongoing struggle with Silksong, the long-awaited sequel to Hollow Knight. He described the punishing difficulty of early boss fights and the frustrating runbacks that make each defeat sting even more. Despite the challenge, Ryan remains committed, determined to push through the pain and uncover the game’s deeper layers.

 

Nintendo’s Patent Controversy: A Threat to Innovation?

The heart of the episode centered around Nintendo’s recent patent filings with the U.S. Patent Office. The company secured a patent for a summoning mechanic that, according to John and Ryan, is so broadly worded it could apply to countless existing games—from Final Fantasy and Diablo to Persona and Elden Ring. The patent describes summoning a sub-character into battle, triggered by player input and technical conditions. While it may sound specific, the language is vague enough to raise alarms across the industry.

John expressed concern over the implications for indie developers, who might now avoid similar mechanics for fear of legal repercussions. “It’s stifling creativity,” he said, noting that Nintendo’s history of aggressive litigation only adds to the unease. Ryan echoed the sentiment, joking that “every pal thrown out of a sphere is a nickel out of Mario’s pocket,” highlighting the absurdity of the situation.

The duo speculated that the patent was a strategic move aimed at competitors like Palworld, which has drawn comparisons to Pokémon. Legal experts have criticized the patent’s rapid approval and lack of scrutiny, suggesting it could be revoked if challenged in court. Still, the damage may already be done, as developers rethink their designs to avoid potential lawsuits.

 

Nintendo Direct: A Mixed Bag of Nostalgia and Nonsense

Ryan also recapped the latest Nintendo Direct, which left him feeling more disconnected than ever. “I’ve never felt so much like I’ve grown up,” he said, describing the presentation as a classroom lecture filled with baby talk and uninspired announcements. From fruit-matching mobile games to cardboard Virtual Boy replicas, Ryan found little to get excited about.

One bright spot was Pokopia, a new Pokémon title that blends elements of Animal Crossing and Sims. Despite its childish presentation, Ryan admitted the concept intrigued him—especially the idea of a Ditto learning moves and interacting with other Pokémon in a cozy environment. John agreed, calling it his favorite reveal from the Direct.

Other announcements, like biker Samus in the next Metroid Prime and the Super Mario Galaxy movie, were met with skepticism. Ryan questioned the need for open-world mechanics in Metroid, while John joked about proprietary cardboard and barf bags being bundled with the movie. The duo lamented the lack of meaningful innovation and criticized Nintendo’s reliance on nostalgia and DLC to drive sales.

 

Inflation Deflation Challenge: Kirby’s Nightmare in Dreamland

To wrap things up, John and Ryan tackled Kirby’s Nightmare in Dreamland for the Inflation Deflation Challenge. Released in 2002 for the Game Boy Advance, the game is a remake of Kirby’s Adventure with enhanced visuals, sound, and gameplay. While both hosts praised its charm and accessibility, they agreed it’s best suited for younger audiences.

John found the platforming too simplistic, noting that he lost interest after a few levels. Ryan shared similar feelings, wishing he could connect more with Kirby games despite their whimsical appeal. They discussed the game’s pricing history, pointing out that it was once a $10 title before skyrocketing to over $25 post-2020. Even with inflation and pandemic-era demand, they concluded the current price is inflated, especially for complete-in-box copies.

 

Final Thoughts

This episode of Game Deflators was a rollercoaster of retro gaming, legal drama, and Nintendo nostalgia. John and Ryan’s candid commentary offers a refreshing take on the state of the industry, balancing humor with genuine concern for its future. Whether you’re a seasoned gamer or just tuning in, their insights are sure to spark conversation—and maybe even a little controversy.

 

Articles covered:
https://gamerant.com/nintendo-palworld-lawsuit-character-summoning-battle-new-patent/
https://www.gamesradar.com/news/live/nintendo-direct-september-2025-live-everything-announced/

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Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18